#include "DirectLOL/graphicElement/particles/particle.h"

Particle::Particle()
{
    frameCount=0;
    lifeSpan=200;
}

Particle::Particle(GraphicElement * aParticle)
{
    particle=aParticle;
    frameCount=0;
    lifeSpan=200;
}

void Particle::Display()
{
    frameCount++;
    particle->Display();
}
